Add 2048.el file - see https://github.com/ScottishPig/Elisp/blob/master/2048.el
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lisp/2048.el
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lisp/2048.el
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;; -*- lexical-binding: t -*-
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;; E L I S P ,6*"*VA.
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;; dN V8
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;; pd*"*b. ,pP""Yq. ,AM `MN. ,g9
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;; (O) j8 6W' `Wb AVMM ,MMMMq.
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;; ,;j9 8M M8 ,W' MM 6P `YMb
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;; ,-=' YA. ,A9 ,W' MM 8b `M9
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;; Ammmmmmm 'Ybmmd7* AmmmmmMMmm `MmmmmM9
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;; MM
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;; Mark Burger, 2014 MM
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;;
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;; 1. Load this up with M-x eval-buffer OR put (load ".../2048.el") in your
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;; ~/.emacs file
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;; 2. Use M-x play-2048 to start playing.
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;;
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;; Possible future additions: NxN board size rather than hard-coded 4x4
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;;
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;; edits made by Mitchell Marquez <dr.m.perseos@gmail.com> on 2023-01-11
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(defvar 2048--cell-width 6
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"Width of number cells for 2048. Should be at least 4 to fit \"2048\".")
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(defvar 2048--board-size 4
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"Number of tiles on the board for 2048. 4 is the default.")
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(defvar 2048--vertical-sep-char ?│
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"Character to use as a vertical border for 2048 cells.")
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(defvar 2048--horizontal-sep-char ?─
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"Character to use as a horizontal border for 2048 cells.")
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(defvar 2048--corner-sep-char ?+
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"Character to use as the intersection between `2048--vertical-sep-char'
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and `2048--horizontal-sep-char'.")
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(defun 2048--make-sep-times (delimiter filler cells cellwidth)
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"Return a string of CELLS number of cells, each with width CELLWIDTH.
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The cells consist of FILLER and are separated by DELIMITER."
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(let* ((filler-list (make-list cellwidth filler))
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(rh-list (append filler-list delimiter))
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(skeleton-list (make-list cells nil))
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(almost-done-list (-replace nil rh-list skeleton-list)))
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(concat (flatten-tree (list delimiter almost-done-list)))))
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;; (2048--make-sep-times ?> ?- 5 2)
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(setq 2048-plus-sep (2048--make-sep-times
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2048--corner-sep-char 2048--horizontal-sep-char
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;; ?╬ ?─ ; needlessly fancy version
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2048--board-size 2048--cell-width))
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(setq 2048-space-sep (2048--make-sep-times
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2048--vertical-sep-char (string-to-char " ")
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2048--board-size 2048--cell-width))
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(defun 2048--pad (number)
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(cond
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((= number 0) " ")
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((< number 10) (format " %i " number))
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((< number 100) (format " %i " number))
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((< number 1000) (format " %i " number))
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(t (format " %i " number))) )
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(defface 2048-2
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'((t :weight bold
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:foreground "#888"))
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"Face for number 2 in 2048."
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:group '2048-mode)
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(defface 2048-4
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'((t :weight bold
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:foreground "#666"))
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"Face for number 4 in 2048."
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:group '2048-mode)
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(defface 2048-8
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'((t :weight bold
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:foreground "#FA3"))
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"Face for number 8 in 2048."
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:group '2048-mode)
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(defface 2048-16
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'((t :weight bold
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:foreground "#F99"))
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"Face for number 16 in 2048."
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:group '2048-mode)
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(defface 2048-32
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'((t :weight bold
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:foreground "#F66"))
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"Face for number 32 in 2048."
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:group '2048-mode)
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(defface 2048-64
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'((t :weight bold
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:foreground "#F00"))
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"Face for number 64 in 2048."
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:group '2048-mode)
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(defface 2048-128
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'((t :weight bold
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:foreground "#AA8"))
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"Face for number 128 in 2048."
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:group '2048-mode)
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(defface 2048-256
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'((t :weight bold
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:foreground "#CC6"))
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"Face for number 256 in 2048."
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:group '2048-mode)
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(defface 2048-512
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'((t :weight bold
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:foreground "#AA4"))
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"Face for number 512 in 2048."
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:group '2048-mode)
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(defface 2048-1024
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'((t :weight bold
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:foreground "#883"))
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"Face for number 1024 in 2048."
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:group '2048-mode)
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(defface 2048-2048
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'((t :weight bold
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:foreground "#0A6"))
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"Face for number 2048 in 2048."
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:group '2048-mode)
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(defface 2048-4096
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'((t :weight bold
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:foreground "#0F0"))
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"Face for number 4096 in 2048."
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:group '2048-mode)
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(setq 2048-highlights
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'(
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(" 2 " . '2048-2)
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(" 4 " . '2048-4)
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(" 8 " . '2048-8)
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(" 16 " . '2048-16)
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(" 32 " . '2048-32)
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(" 64 " . '2048-64)
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(" 128 " . '2048-128)
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(" 256 " . '2048-256)
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(" 512 " . '2048-512)
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(" 1024 " . '2048-1024)
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(" 2048 " . '2048-2048)
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(" 4096 " . '2048-4096)
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))
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(defun 2048-draw-board ()
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"Draws the 4x4 gaming grid."
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(dotimes (j 2048--board-size)
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(insert (concat 2048-plus-sep "\n") )
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(insert (concat 2048-space-sep "\n") )
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(dotimes (i 2048--board-size)
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(let ( (k (2048-get-num-at i j)) (o "") )
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(insert 2048--vertical-sep-char)
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(setq o (2048--pad k))
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(insert o)
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)
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)
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(insert ;(concat "|\n" 2048-space-sep "\n")
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(concat (string 2048--vertical-sep-char ?\n) 2048-space-sep "\n")
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)
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)
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(insert 2048-plus-sep)
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)
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(defun 2048-get-num-at (x y) "0, 0 is top-left" (aref (aref 2048-board y) x) )
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(defun 2048-slide-single-piece (x y direction)
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"Handles the movement of a single block at x,y in direction passed from
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the 2048-shift function. Slides and merges for four directions."
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;; THIS IS THE MOST TEDIUS THING FUCKING EVER.
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(catch 'breaker
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(when (2048-check-diff x y) (throw 'breaker 0))
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(let ((i x)
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(j y))
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(cond
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;; DONE. Blessed?
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((string= direction "r")
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(while (< i (1- 2048--board-size))
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(cond
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;; Next space is empty
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((= (2048-get-num-at (+ i 1) j) 0)
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(aset (aref 2048-board j) (+ i 1)
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(2048-get-num-at i j))
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(aset (aref 2048-board j) i 0))
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;; Next space is not current space (stop)
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((/= (2048-get-num-at i j)
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(2048-get-num-at (+ i 1) j))
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(throw 'breaker 0))
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;; Otherwise, squish the blocks
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(t (aset (aref 2048-board j) (+ i 1)
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(* (2048-get-num-at i j) 2))
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(aset (aref 2048-board j) i 0)
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(throw 'breaker 0)))
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(setq i (+ i 1))))
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;; This 'un looks good, too.
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((string= direction "l")
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(while (> i 0)
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(cond
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;; Next space is empty
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((= (2048-get-num-at (- i 1) j) 0)
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(aset (aref 2048-board j) (- i 1)
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(2048-get-num-at i j))
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(aset (aref 2048-board j) i 0))
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;; Next space is not current space (stop)
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((/= (2048-get-num-at i j)
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(2048-get-num-at (- i 1) j))
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(throw 'breaker 0))
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;; Otherwise, squish the blocks
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(t (aset (aref 2048-board j) (- i 1)
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(* (2048-get-num-at i j) 2))
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(aset (aref 2048-board j) i 0)
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(throw 'breaker 0)))
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(setq i (- i 1))))
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;; Up! Lookin' OK
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((string= direction "u")
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(while (> j 0)
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(cond
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;; Next space is empty
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((= (2048-get-num-at i (- j 1) ) 0)
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(aset (aref 2048-board (- j 1) ) i
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(2048-get-num-at i j))
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(aset (aref 2048-board j) i 0))
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;; Next space is not current space (stop)
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((/= (2048-get-num-at i j)
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(2048-get-num-at i (- j 1) ))
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(throw 'breaker 0))
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;; Otherwise, squish the blocks
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(t (aset (aref 2048-board (- j 1)) i
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(* (2048-get-num-at i j) 2))
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(aset (aref 2048-board j) i 0)
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(throw 'breaker 0)))
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(setq j (- j 1))))
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;; Down! Test.
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((string= direction "d")
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(while (< j (1- 2048--board-size))
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(cond
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;; Next space is empty
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((= (2048-get-num-at i (+ j 1) ) 0)
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(aset (aref 2048-board (+ j 1) ) i
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(2048-get-num-at i j))
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(aset (aref 2048-board j) i 0))
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;; Next space is not current space (stop)
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((/= (2048-get-num-at i j)
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(2048-get-num-at i (+ j 1) ))
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(throw 'breaker 0))
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;; Otherwise, squish the blocks
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(t (aset (aref 2048-board (+ j 1)) i
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(* (2048-get-num-at i j) 2))
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(aset (aref 2048-board j) i 0)
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(throw 'breaker 0)))
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(setq j (+ j 1))))))))
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(defun 2048-count-empties ()
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"Return the number of non-zero spaces in 2048-board array."
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(let ((k 0))
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(dotimes (j 2048--board-size)
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(dotimes (i 2048--board-size)
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(when (= (2048-get-num-at i j) 0) (setq k (+ k 1)))
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)
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)
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k
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)
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)
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(defun 2048-check-total-diff ()
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"Run 2048-check-diff on the whole board. Return t/nil if board has changed
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or not. Only relevant after 2048-push-board is called and modifications are
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made to the 2048-board array."
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(catch 'breaker
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(dotimes (j 2048--board-size)
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(dotimes (i 2048--board-size)
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(when (2048-check-diff i j) (throw 'breaker t))
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)
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)
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(throw 'breaker nil)
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)
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)
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(defun 2048-check-diff (x y)
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"Returns t if board has changed since beginning of shift."
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(/= (aref (aref 2048-board y) x)
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(aref (aref 2048-board-old y) x))
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)
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(defun 2048-push-board()
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"Push 2048-board to 2048-board-old. Essentially makes a snapshot of the
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game board to detect modifications later."
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(dotimes (j 2048--board-size)
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(dotimes (i 2048--board-size)
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(aset (aref 2048-board-old j) i (aref (aref 2048-board j) i))
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)
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)
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)
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(defun 2048-spawn ()
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"Add either a 2 or 4 to the 2048-board array at a random, free space."
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(catch 'breaker
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(when (= (2048-count-empties) 0) (throw 'breaker 0))
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(let ((j (random 2048--board-size)) (i (random 2048--board-size)) (k (random 100)))
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(while (/= (2048-get-num-at i j) 0)
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(setq i (random 2048--board-size))
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(setq j (random 2048--board-size))
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)
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(cond ( (< k 75) (aset (aref 2048-board j) i 2 ))
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( t (aset (aref 2048-board j) i 4)))
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)
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)
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)
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(defun 2048-shift (direction)
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"Entry point for shifting. All the keypresses get mapped to this function with
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different arguments. This iterates across the board and slides the tiles
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individually."
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(2048-push-board)
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(cond
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((or (string= direction "l") (string= direction "u"))
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(dotimes (j 2048--board-size)
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(dotimes (i 2048--board-size)
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(2048-slide-single-piece i j direction)
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)
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)
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)
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((or (string= direction "r") (string= direction "d"))
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(dotimes (j 2048--board-size)
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(dotimes (i 2048--board-size)
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(2048-slide-single-piece (- (1- 2048--board-size) i) (- (1- 2048--board-size) j) direction)
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)
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)
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)
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)
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(when
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(2048-check-total-diff) (2048-spawn))
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;; Redraw... even if stuff don't need it.
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(erase-buffer)
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(2048-draw-board)
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)
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(defun 2048-shift-left () (interactive) (2048-shift "l") )
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(defun 2048-shift-right () (interactive) (2048-shift "r"))
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(defun 2048-shift-up () (interactive) (2048-shift "u"))
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(defun 2048-shift-down () (interactive) (2048-shift "d"))
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(defun 2048-startup ()
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"Starts up the game mode for 2048!"
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(interactive)
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(setq 2048-board (make-vector 2048--board-size 0))
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(dotimes (i 2048--board-size) (aset 2048-board i (make-vector 2048--board-size 0)) )
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(setq 2048-board-old (make-vector 2048--board-size 0))
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(dotimes (i 2048--board-size) (aset 2048-board-old i (make-vector 2048--board-size 0)) )
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(dotimes (i 2) (2048-spawn))
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(2048-draw-board)
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)
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(define-derived-mode 2048-mode fundamental-mode "2048"
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"Major mode for playing 2048 in Emacs."
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(random t) ;; Start up the RNG
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(local-set-key (kbd "<left>") '2048-shift-left)
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(local-set-key (kbd "<right>") '2048-shift-right)
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(local-set-key (kbd "<down>") '2048-shift-down)
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(local-set-key (kbd "<up>") '2048-shift-up)
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(2048-startup)
|
||||||
|
(setq font-lock-defaults '(2048-highlights))
|
||||||
|
)
|
||||||
|
|
||||||
|
(defun play-2048 ()
|
||||||
|
"Play 2048 in Emacs!"
|
||||||
|
(switch-to-buffer (get-buffer-create "*2048*"))
|
||||||
|
(2048-mode)
|
||||||
|
)
|
Loading…
Reference in New Issue
Block a user